The Trickster Rogue is a pure DPS class with high single-target damage and low AoE damage. It uses a combination of stealth and flanking for maximum damage and survivability.
Rogues are particularly effective in balanced groups where a tank is able to hold aggro and a cleric can heal.
The rogue special group ability is detecting & disarming traps.
Stealth: Disappear from sight. Enemies cannot see you but they will still try to randomly attack where you last were. Grants combat advantage to you.
Sneak Attack: +25% damage bonus while stealthed
Shift: Quickly roll 8 feet away from danger. Requires Stamina; at level 1, can be used twice before resting.
|Sly Flourish (1)||Single target melee damage|
|Cloud of Steel (2)||Single target ranged (60 feet) damage. Toss up to 12 daggers at a target, with each subsequent dagger doing more damage. Ammo regenerates at approximately 1 dagger per second.|
|Duelist's Flurry (15)||Single target melee damage. 2 initial slashes followed by a flurry of more slashes, each having a chance to cause a Bleed DoT. Bleed can stack up to 10x. Once the flurry begins, it lasts about 3 seconds and cannot be stopped, leaving the rogue vulnerable to attacks and unable to maneuver during its duration.|
|Dazing Strike (3)||Single-target melee damage + stun. Stealthed: Activation time decreased by 50%.|
|Bait and Switch (5)||Escape and stealth. Jumps backward and summons a magical decoy of yourself that enemies will attack instead of you. Your Action Points recharge every time the decoy is hit. Stealthed: Refills stealth bar, does not remove stealth.|
|Deft Strike (7)||Teleport to enemy (60ft range), single target damage + slow. Stealthed: Range increased to 80ft, can also teleport to friendly targets. Useful for regrouping with teammates in dungeons or chasing down spies in the Spy Catcher zone contests.|
|Lashing Blade (9)||Single-target very high damage melee attack with long cooldown. Useful as a finisher when Stealth's about to run out. Stealthed: +50% damage.|
|Shadow Strike (13)||Single target ranged (40ft) attack, refills Stealth. Stealthed: Dazes target for short duration, does not remove stealth.|
|Blitz (17)||AoE cone damage (40 ft range, 90 deg cone). Stealthed: Targets are slowed.|
|Impact Shot (20)||Single target ranged (40ft) damage, pushes enemy back. Can be used 3 times / encounter. Stealthed: Stuns target, costs no charges.|
|Path of the Blade (25)||PBAoE, damages enemies around you for several secs. Stealthed: Double speed, half duration.|
|Wicked Reminder (45)||Single target damage, lowers damage resistance, stacks 5x. Stealthed: Applies 3 stacks.|
|Smoke Bomb (50)||Special AoE, drops smoke bomb and slows + dazes enemies caught in it. Stealthed: Doubles slow effect.|
|Bloodbath (4)||PBAoE (30ft), teleport from target to target for a few seconds, doing moderate damage to each|
|Lurker's Assault (8)||Extends Stealth duration. No effect if unstealthed.|
|Whirlwind of Blades (11)||PBAoE (30ft), low damage but gain Power for each enemy hit.|
|Courage Breaker (35)||Single target moderate ranged damage + lowers target's movement and attack speed. Ignores target's control immunities.|
Action Advantage: 2/4/6/8/10% Action Points for dealing Combat Advantage damage
Weapon Master: 1/2/3% critical hit chance
Toughness: 3/6/9% max hit points
Swift Footwork: 2/4/6/8/10% stamina regen
Battlewise: 2/4/6% less threat/aggro
Cunning Ambusher: 2/4/6% damage for 6 secs after leaving stealth
Endless Assault: 2/4/6% encounter power damage
Twilight Adept: 2/4/6/8/10% Stealth meter recharge when you dodge with a roll
Lucky Skirmisher: 1/2/3% Deflect
Scoundrel Training: 3/6/9% damage to foes not attacking you
Disciple of Strength: 5/10/15% increase to Strength damage bonus
Improved Cunning Sneak: 4/8/12/16/20% longer-lasting Stealth meter