Guardian of the Nine
Guardian of the Nine
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Vital Statistics
Type Boss
Role Soldier
Gender N/A
Race Skeleton
Faction Undead
Level 4
Location Hall of Justice Vaults

The Guardian of the Nine is the boss encountered at the climax of the The Theft of the Crown quest in the Hall of Justice Vaults instance. He is the vault's defender awoken by the Nashers as they are attempting to steel the Crown of Neverwinter.


The Guardian of the Nine has 3 melee powers; one of which is a charge to quickly get him into range for the other powers. Interestingly, 2 of his three powers also have a knockback effect which then moves you out of his melee range forcing him to chase you down. After you see an indication of his attack you can dodge and avoid the damage. It is entirely possible to defeat this boss without taking a single point of damage.

Melee Attack
At-Will, Melee Attack, 1 Enemy
Damage:   25-27, Physical
Deploy Time:   1 Second
Proceeded by the Guardian winding back his sword.

Heavy Strike
Encounter, PBAoE Attack, All Enemies
Size:   20'
Damage:   38-41, Physical
Deploy Time:   2 Seconds
Cooldown Time:   10 Seconds
Effect:   Knockback, 10'
A powerful strike indicated by the red circle at the guardian's feet and deployed with such force the dirt briefly lifts from the ground.

Encounter, AoE Charge Attack, 1 Enemy
Size:   10'
Damage:   38-41, Lightening
Deploy Time:   2 Seconds
Cooldown Time:   10 Seconds
Effect:   Knockback, 15'
The Guardian indicates a small red area, crouches, and then forcefully charges that area knocking you back.

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