Neverwinter Wiki

Game Mechanics

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Ability ScoresEdit

Strength (STR): Damage, stamina regen, resistance to damage over time (DoT) effects

Constitution (CON): Max hit points

Dexterity (DEX): Critical chance, AoE damage resist, deflection chance

Intelligence (INT): Recharge speed

Wisdom (WIS): Control bonus, control resist

Charisma (CHA): Deflection chance, companion stat bonus, combat advantage damage

Combat ScoresEdit

Armor Class (AC): Damage resistance to incoming attacks

Hit Points (HP): Health. Character dies upon reaching 0 hit points.

Power: Damage and healing bonus

Critical Strike: Critical chance

Armor Penetration: Resistance ignored

Recovery: Recharge speed, action point gain

Defense: Damage resistance

Deflect: Deflection chance

Regeneration: Hit point regeneration

Life Steal: Hit points gained (from your attacks)

Movement: Run speed

Alignment SystemEdit

There are five alignments in 4e:-

Lawful Good
Chaotic Evil

Civilization and order
Lawful Good
Chaotic Evil

Freedom and Kindness

Protecting the weak from those who would dominate or kill them is just the right thing to do. (more here)

Lawful Good
Chaotic Evil

Entropy and Destruction
Lawful Good
Chaotic Evil

Tyranny and hatred
Lawful Good
Chaotic Evil

Having no alignment; not taking a stand

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