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Overview

Enchanting an item or companion is done via an item called a Runestone. Runestones are obtained as loot, as rewards for zone events and purchased from the Astral Diamond merchants.

Runestones can be placed into slots on equipment or companions and grant new stats depending on the rank of the Runestone. Runestones can be from rank 1 to 7.

There are three types of enchantments - Offensive, Defensive and Utility (determined by the slots in the item being enchanted) - and two different types of Runestone - Runestones for players, and Runestones for Companions. The Runestones for players is actually called Enchantments in game but since they look like Runestones they get called Runestones.

Enchant Items

To enchant an item it must have at least one enchantment slot; just right click item > enchant > drop Runestone into slot. It should be mentioned that Runestones stored in the bank can still be added to items, even though they are not in your inventory - however, they cannot be fused from the bank.

Enchant Companion

To enchant a companion open companion window (=) and drop a Runestone into one of its slots.

Upgrade Enchantments

(You can drag and drop Runestones to item slots that are occupied with Runestones and destry the old Runestone in the process of replacing with a new one.) Old and dont work anymore, patched now it seems*

Unbind Runestones

Unbinding a Runestone returns the runestone to your inventory and free up the slot for a new enchantment. Right-click a runestone in a slot to bring up Unbind dialog. Unbinding costs Astral Diamonds, and the cost varies depending on rank of the Runestone and item.

Runestone Rank AD Cost
2 ~1500
3 ~5000-6500
4 ?
5 ?
6 ?
7 ?

Runestone Fusion

To fuse Runestones into a higher rank Runestone of the same type you need to have four Runestones of the same rank and type. You right click on the Runestone stack and click "Fuse into greater...".

Fusion02Fusion01

There is a chance of failure when fusing depending on the rank of the Runestone that will be created. If a fuse fails one Runestone is destroyed. See Wards for protection of Runestones.

Runestone Rank Fuse success
2 95%
3 90%
4 ?
5 ?
6 ?
7 ?

Wards

Wards are used to guarantee fusion success, or to keep you from losing a Runestone if you fail the fusion process. They are purchased in the Zen Market.

Preservation Wards protect the Runestones from fusion failure and are only consumed if the fusion fails. They cost 100 Zen and can be bought without visiting Zen market within the Fusion dialog.

File:Ward01.png

Runestones

There are many different types of Runestones, giving various bonuses. Below is a list of the Runestones and their effects.

Player Runestones

Runestone Utility Offense Defense
Azure Enchantment Experience Gain Critical Strike Defense
Dark Enchantment Movement Armor Penetration Life Steal
Radiant Enchantment Gold Gain Power Maximum Hit Points
Silvery Enchantment Glory Gain Recovery Deflection

Azure Enchantment

Rank Experience Gain Critical Strike Defense
1 - 20 20
2 3,5 40 40
3 4 65 65
4 4,5 90 90
5 5 120 120
6 5,5 150 150
7 6 185 185

Dark Enchantment

Rank Movement Armor Penetration Life Steal
1 20 20 20
2 40 40 40
3 65 65 65
4 90 90 90
5 120 120 120
6 150 150 150
7 185 185 185

Radiant Enchantment

Rank Gold Gain Power Maximum Hit Points
1 - 20 -
2 3,5 40 160
3 4 65 260
4 4,5 90 -
5 5 120 480
6 5,5 150 -
7 6 185 740

Silvery Enchantment

Rank Glory Gain Recovery Deflection
1 - 20 20
2 3,5 40 40
3 4 65 65
4 4,5 90 90
5 5 120 120
6 5,5 150 150
7 6 185 185

Companion Runestones

Runestone Offense Defense
Arcane Runestone Recovery Deflection
Eldritch Runestone Armor Penetration % Stats to Owner
Empowered Runestone Power Maximum Hit Points
Profane Runestone Critical Strike Defense
Training Runestone Experience Gain Experience Gain

Arcane Runestone

Rank Recovery Deflection
1 20 20
2 40 40
3 65 65
4 90 90
5 120 120
6 150 150
7 185 185

Eldritch Runestone

Rank Armor Penetration % Stats to Owner
1 20 -
2 40 4
3 65 5
4 90 6
5 150 -
6 150 -
7 185 8,5

Empowered Runestone

Rank Power Maximum Hit Points
1 20 -
2 40 160
3 65 -
4 90 -
5 120 -
6 150 -
7 185 740

Profane Runestone

Rank Critical Strike Defense
1 20 20
2 40 40
3 65 65
4 90 90
5 120 120
6 150 150
7 185 185

Training Runestone

Rank +% Experience Gain +%Experience Gain
1 1 1
2 2 2
3 2,5 2,5
4 3 3
5 - -
6 - -
7 4,2 4,2

Epic Enchantments and shards

These drop from the Epic dungeons. They drop as a Rare (Blue) Shard of _____. It takes four Shards of the same type to be combined as any other Enchantment to make a Lesser ____ Enchantment. You can then combine four of the "Lesser's" into a "Normal", then four "Normal's" into a "Greater". Each of these combines has a 1% chance of success. (So save your AD/ Zen for the Coalescent Ward, this ward guarantees a successful combine).

The Shards have a poor description: "This is an Enchantment shard. Combine 4 of them to create an Enchantment for your Armor or Weapon." This does not seem to be the case. Both weapon and Armor enchants have a specific symbol that is shared with the shards. All Armor Enchants have a square outer border while all Weapon Enchants have a diamond border. Check the border of the shard and you can tell which enchant you will create.

Name Effect
Lesser Plague Fire Enchantment +3,5% Fire damage. Burn 1,2% of weapon damage every seconds for 3s. Induce Terror and reduce def 5%. Stacks 3 times.
Plague Fire Enchantment +5,5% Fire damage. Burn 1,8% of weapon damage for 3s. Induce Terror and reduce def 5%. Stacks 3 times.
Lesser Tenebrous Enchantment When striking a foe you have a chanse to deal 1% of current Hit points as Necrotic damage.
Tenebrous Enchantment When striking a foe you have a chanse to deal 2% of current Hit points as Necrotic damage.
Lesser Frost Enchantment +5,5% Cold damage . Reduce foes recovery by 13% for 4s once per 20s.
Lesser Flaming Enchantment +6% Fire damage. Burn 2% of weapon damage every seconds for 3s. Stacks 3 times.
Lesser Bilethorn Enchantment +3,8% Poison damage. Additional 6,5% Poision damage after 4s.
Lesser Lifedrinker Enchantment +4,4% Necrotic damage then heal yourself with that amount.
Lesser Frostburn Enchantment On receiving damage 5% chance to deal Frost damage and reduce foes recovery 15% for 4s once every 60s.
Lesser Briartwine Enchantment Reflect 2% of damage back at attacker.
Lesser Lightning Enchantment +10% Lightning damage. 50% for 0 chains.
Lesser Bloodtheft Enchantment When below 50% Health 5% chance when hit to deal Necrotic damage and heal for that amount once every 60s. Damage is Level based.
Lesser Holy Avenger Enchantment +9,4% Radiant damage. 5% per swing to improve allies Damage resistance 15% for 10s once every 60s.
Lesser Fireburst Enchantment On receiving damage 5% chance to release Fireball at attacker that damages all near it once every 60s. Damage is Level based.
Lesser Thunderhead Enchantment On receiving a critical strike 10% chance to deal Lightning damage and stun nearby foes once every 60s. Damage is Level based.
Lesser Vorpal Enchantment +12 critical severity increasing critical damage.
Lesser Soulforged Enchantment When below 25% Health become immune to damage for 2s once every 60s.
Name Effect
Lesser Indomitable Runestone Pets power that target foe deals +10% over 3s as physical damage
Indomitable Runestone Pets power that target foe deals +20% over 3s as physical damage

Strategy

Up to lvl 35 you will only find lots rank 1,2 and a few 3 Runestones. They take alot of space in bags so just sell of all 1 and dont feel guilty about it. You will upgrade equip regularly so just Enchant whatever you have at the moment with slots and discard it 5-7 lvls later. Remember that you also can buy good high rank runestones at Auction House quite cheap if you dont want to drag around stones waiting to fuse them..

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