Overview
Enchanting an item or companion is done via an item called a Runestone. Runestones are obtained as loot, as rewards for zone events and purchased from the Astral Diamond merchants.
Runestones can be placed into slots on equipment or companions and grant new stats depending on the rank of the Runestone. Runestones can be from rank 1 to 7.
There are three types of enchantments - Offensive, Defensive and Utility (determined by the slots in the item being enchanted) - and two different types of Runestone - runestones for players, and runestones for Companions. The runestones for players is actually called Enchantments in game but since they look like runestones they get called runestones.
Enchant Items
To enchant an item it must have at least one enchantment slot; just right click item > enchant > drop runestone into socket. It should be mentioned that Runestones stored in the bank can still be added to items, even though they are not in your inventory - however, they cannot be fused from the bank.
Enchant Companion
To enchant a companion open companion window (=) and drop a runestone into one of its slots.
Upgrade Enchantments
(You can drag and drop runestones to item slots that are occupied with runestones and destry the old runestone in the process of replacing with a new one.) Old, patched now it seems*
Unbind Runestones
Unbinding a runestone returns the runestone to your inventory and free up the slot for a new enchantment. Unbinding costs Astral Diamonds, and the cost varies depending on Rank of runestone and item.
Runestone Rank | AD Cost |
---|---|
2 | ~1500 |
3 | ~5000-6500 |
4 | ? |
5 | ? |
6 | ? |
7 | ? |
Runestone Fusion
To fuse runestones into a higher Rank runestone of the same type you need to have 4 runestones of the same Rank and type. You right click on the Runestone stack and click "Fuse into greater...".
There is a chance of failure when fusing depending on the Rank of the runestone that will be created. If a fuse fails one Runestone is destroyed. See Wards for protection of Runestones.
Runestone Rank | Fuse success |
---|---|
2 | 95% |
3 | 90% |
4 | ? |
5 | ? |
6 | ? |
7 | ? |
Wards
Wards are used to guarantee fusion success, or to keep you from losing a rune or sigil if you fail the fusion process. They are purchased in the Zen Market.
Preservation Wards protect the stones from fusion failure and are only consumed if the fusion fails. They cost 100 Zen and can be bought without visiting Zen market.
Runestones
There are many different types of runestones, giving various bonuses. Below is a list of the stones and their effects.
Player Runestones
Runestone | Defensive | Offensive | Utility |
---|---|---|---|
Azure Enchantment | Defense | Critical Strike | Experience Gain |
Dark Enchantment | Life Steal | Armor Penetration | Movement |
Radiant Enchantment | Maximum Hit Points | Power | Gold Gain |
Silvery Enchantment | Deflection | Recovery | Glory Gain |
Companion Runestones
Runestone | Defensive | Offensive |
---|---|---|
Arcane Runestone | Deflection | Recovery |
Eldritch Runestone | % Stats to Owner | Armor Penetration |
Empowered Runestone | Maximum Hit Points | Power |
Profane Runestone | Defense | Critical Strike |
Training Runestone | Experience Gain | Experience Gain |
Strategy
Up to lvl 35 you will only find lots rank 1,2 and a few 3 Runestones. They take alot of space in bags so just sell of all 1 and dont feel guilty about it. You will upgrade equip regularly so just Enchant whatever you have at the moment with slots and discard it 5-7 lvls later. Remember that you also can buy good high rank runestones at Auction House quite cheap if you dont want to drag around stones waiting to fuse them..